Playing Kendo
There are four designated target areas in Kendo, each worth one point in a match.
There are strikes to the head (MEN), the wrist (KOTE), the body (DO) and a thrust
to the throat (TSUKI) -- scroll down for diagram. Competitors call their target
in a strong voice (KIAI) as they strike. Blows must be delivered with clarity
and precision, using the outer third of the shinai. The referees look for good
form, and a strong follow-through that leaves a player in a position to continue
immediately with no letup of spirit. Unnecessary roughness or poor sportsmanship
carries penalties.
In a Kendo tournament,
individual matches are played for two out of three points over a two to five
minute time period, the length of which is announced before the competition.
A scoreless or tied match may be extended at the referee's discretion. There
are also team competitions in which a winner is determined by either the total
number of points or the total number of winners.
In a match, the three referees indicate points scored by snapping red or white
flags over their heads (for each match, the two competitors wear either a red
or white streamer attached to their backs). At least two judges must agree that
the point is deserved. A fast criss-cross of the flags below hip-level means
the official did not see a valid point. The lead referee's word is final in
all cases, although he may, on occasion, summon his colleagues for a brief conference
over application of the rules.
Play is stopped after each successful point, to be resumed at centre court on
the referee's signal. Two points scored simultaneously by each player cancel
one another, however, and the match is not stopped. If two players are closely
locked in a sword guard tangle for too long (TSUBAZERIAI), and there is no sign
of impending movement, the referee may stop play and separate them by their
swords' length to start again. If a player is forced out of bounds or drops
his or her shinai, a penalty point is called. If a second such foul is committed,
the player concedes a point to his or her opponent.
Kendo
strike zones:
